Political Entities

==== Political Entities are the areas which borders outline. A Political Entity has a ruler, and is considered unified. Political Entities can occupy many territories, and in the case of civil wars or rebellions, split into respective lands. ====

Empires
Empires are the largest political entity. They contain at least 2 kingdoms, which retain their separate borders. Empires usually have the advantage of being able to field massive armies, but the disadvantages of distinct competing cultures, houses, and religions, as well as the struggles of a bureaucracy. At its best an Empire is an efficient, tolerant, force that unites many different people for a greater good. At its worst an Empire is a money-hemorrhaging, caste-ridden, force that binds the will of many people against their wishes.

Kingdoms
Kingdoms are a step down from Empires, and are easier to manage. They contain at least 2 City-States, which retain their separate borders. Kingdoms usually have the advantage of being able to remain neutral during a crisis ( even within their own borders ) without fear of attack or reprisal, and then throw their weight behind the side with the advantage when the time is right. Kingdoms usually have the disadvantage of being just a small enough target for a coup to not incur foreign interference, but large enough for ambitious characters to attempt to seize power (often through aforementioned coups)

City-States
City-states are the smallest of political entities, and are extremely easy to manage. They contain 5 slots for building, which are used to build towns, great-works, forts, castles, ports, and any other building. City-states almost always have a homogeneous culture, and require a lot of diplomacy to maintain their autonomy. They have the advantage of a united people, but the disadvantage of being small, and not holding much power. Often times they are victims of local kingdoms or empires.